50 #ifdef _MGNCSCTRL_ANIMATE 52 #ifndef _MGUI_NCSCTRL_ANIMATESTATIC_H 53 #define _MGUI_NCSCTRL_ANIMATESTATIC_H 60 #define NCSCTRL_ANIMATE NCSCLASSNAME("animate") 62 typedef struct _mAnimate mAnimate;
63 typedef struct _mAnimateClass mAnimateClass;
64 typedef struct _mAnimateRenderer mAnimateRenderer;
67 #define mAnimateHeader(clsName) \ 68 mStaticHeader(clsName) \ 69 unsigned int state:4; \ 70 unsigned int paint_flag; \ 71 unsigned int interval:24; \ 77 mAnimateHeader(mAnimate)
80 #define mAnimateClassHeader(clsName, parentClass) \ 81 mStaticClassHeader(clsName, parentClass) \ 82 BOOL (*play)(clsName*); \ 83 BOOL (*pauseResume)(clsName*); \ 84 BOOL (*stop)(clsName*); 88 mAnimateClassHeader(mAnimate,
mStatic)
91 #define mAnimateRendererHeader(clsName, parentClass) \ 92 mStaticRendererHeader(clsName, parentClass) 94 struct _mAnimateRenderer {
95 mAnimateRendererHeader(mAnimate,
mStatic)
98 MGNCS_EXPORT
extern mAnimateClass g_stmAnimateCls;
101 NCSP_ANMT_GIFFILE = NCSP_STATIC_MAX + 1,
110 #define NCSS_ANMT_SHIFT (NCSS_STATIC_SHIFT + 1) 112 #define NCSS_ANMT_AUTOLOOP (0x1<<NCSS_ANMT_SHIFT) 114 #define NCSS_ANMT_SCALE (0x2<<NCSS_ANMT_SHIFT) 116 #define NCSS_ANMT_AUTOFIT (0x4<<NCSS_ANMT_SHIFT) 118 #define NCSS_ANMT_AUTOPLAY (0x8<<NCSS_ANMT_SHIFT) 120 enum enumAnimateNotify{
121 NCSN_ANMT_MAX = NCSN_STATIC_MAX + 1
124 #define ANIM_PLAY 0x01 125 #define ANIM_PAUSE 0x02 126 #define ANIM_STOP 0x04 127 #define ANIM_STARTPLAY 0xF112 128 #define ANIM_PAUSE_RESUME 0xF113 129 #define ANIM_STOPPLAY 0xF114 131 #define ncsAnimateStart(self) ((self)?_c(self)->play(self):FALSE) 133 #define ncsAnimatePauseResume(self) ((self)?_c(self)->pauseResume(self):FALSE) 135 #define ncsAnimateStop(self) ((self)?_c(self)->stop(self):FALSE) 142 #endif //_MGNCSCTRL_ANIMATE Static class, derived from mWidget.