| #define ANIMATION_ERR 1 |
Return values of ANIMATION control.
Definition at line 173 of file animation.h.
| #define ANIMATION_OKAY 0 |
Return values of ANIMATION control.
Definition at line 171 of file animation.h.
| #define CTRL_ANIMATION ("Animation") |
Control class name of ANIMATION control.
Definition at line 168 of file animation.h.
| typedef struct _ANIMATION ANIMATION |
Animation structure
| typedef struct _ANIMATIONFRAME ANIMATIONFRAME |
Animation frame structure.
Creates an ANIMATION obeject from a GIF 89a data source.
This function load a GIF 89a graphic from the data source area, and create an ANIMATION object from the GIF 89a data.
| hdc | The dc will be used to create BITMAP object for the animation frame. | |
| area | The data source. |
Creates an ANIMATION obeject from a GIF 89a file.
This function load a GIF 89a graphic from the file file, and create an ANIMATION object.
| hdc | The dc will be used to create BITMAP object for the animation frame. | |
| file | The file name. |
Creates an ANIMATION obeject from a GIF 89a memory data.
This function load a GIF 89a graphic from the memory mem which is size long and create an ANIMATION object from the GIF 89a data.
| hdc | The dc will be used to create BITMAP object for the animation frame. | |
| mem | The pointer to the memory. | |
| size | The size of the memory. |
Destories an ANIMATION object.
This function destroies the ANIMATION object anim, and free it if free_it is TRUE.
| anim | Pointer to the ANIMATION object. | |
| free_it | Specify whether free the object by calling free(3). |
1.6.3