#define ANM_GETANIMATION 0xF111 |
Gets the animation object of the control.
An application can send ANM_GETANIMATION to retrive the animation object of a control.
ANM_GETANIMATION wParam = 0; lParam = 0;
Definition at line 260 of file animation.h.
#define ANM_PAUSE_RESUME 0xF113 |
Indicates the control to pause/resume playing the animation.
An application can send ANM_PAUSE_RESUME to an animation control to pause/resume playing the animation.
ANM_PAUSE_RESUME wParam = 0; lParam = 0;
Definition at line 297 of file animation.h.
#define ANM_SETANIMATION 0xF110 |
Sets the animation object for the control.
An application can send ANM_SETANIMATION to set the animation object of a control.
ANM_SETANIMATION ANIMATION* anim; wParam = 0; lParam = (LPARAM)anim;
Definition at line 243 of file animation.h.
#define ANM_STARTPLAY 0xF112 |
Indicates the control to start playing the animation.
The animation will not be played when create the control, an application should send ANM_STARTPLAY to an animation control to start playing the animation.
ANM_STARTPLAY wParam = 0; lParam = 0;
Definition at line 279 of file animation.h.
#define ANM_STOPPLAY 0xF114 |
Indicates the control to stop playing the animation.
An application can send ANM_STOPPLAY to an animation control to stop playing the animation. The control will display the first frame of the animation.
ANM_STOPPLAY wParam = 0; lParam = 0;
Definition at line 316 of file animation.h.