MiniGUI API Reference (MiniGUI-Processes)
v5.0.6
A mature and proven cross-platform GUI system for embedded and smart IoT devices
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Modules | |
Styles of ANIMATION control | |
This control can be used to play the animation object, and you should specify the animation object when you create the control by using the dwAddData: | |
Messages of ANIMATION control | |
Notification code of ANIMATION control | |
Data Structures | |
struct | _ANIMATIONFRAME |
struct | _ANIMATION |
Macros | |
#define | CTRL_ANIMATION ("Animation") |
#define | ANIMATION_OKAY 0 |
#define | ANIMATION_ERR 1 |
Typedefs | |
typedef struct _ANIMATIONFRAME | ANIMATIONFRAME |
typedef struct _ANIMATION | ANIMATION |
Functions | |
ANIMATION * | CreateAnimationFromGIF89a (HDC hdc, MG_RWops *area) |
Creates an ANIMATION obeject from a GIF 89a data source. More... | |
MG_EXPORT ANIMATION * | CreateAnimationFromGIF89aFile (HDC hdc, const char *file) |
Creates an ANIMATION obeject from a GIF 89a file. More... | |
MG_EXPORT ANIMATION * | CreateAnimationFromGIF89aMem (HDC hdc, const void *mem, int size) |
Creates an ANIMATION obeject from a GIF 89a memory data. More... | |
MG_EXPORT void | DestroyAnimation (ANIMATION *anim, BOOL free_it) |
Destories an ANIMATION object. More... | |
#define ANIMATION_ERR 1 |
Return values of ANIMATION control.
Definition at line 205 of file animation.h.
#define ANIMATION_OKAY 0 |
Return values of ANIMATION control.
Definition at line 203 of file animation.h.
#define CTRL_ANIMATION ("Animation") |
Control class name of ANIMATION control.
Definition at line 200 of file animation.h.
typedef struct _ANIMATION ANIMATION |
Animation structure
typedef struct _ANIMATIONFRAME ANIMATIONFRAME |
Animation frame structure.
Creates an ANIMATION obeject from a GIF 89a data source.
This function load a GIF 89a graphic from the data source area, and create an ANIMATION object from the GIF 89a data.
hdc | The dc will be used to create BITMAP object for the animation frame. |
area | The data source. |
Creates an ANIMATION obeject from a GIF 89a file.
This function load a GIF 89a graphic from the file file, and create an ANIMATION object.
hdc | The dc will be used to create BITMAP object for the animation frame. |
file | The file name. |
Creates an ANIMATION obeject from a GIF 89a memory data.
This function load a GIF 89a graphic from the memory mem which is size long and create an ANIMATION object from the GIF 89a data.
hdc | The dc will be used to create BITMAP object for the animation frame. |
mem | The pointer to the memory. |
size | The size of the memory. |
Destories an ANIMATION object.
This function destroies the ANIMATION object anim, and free it if free_it is TRUE.
anim | Pointer to the ANIMATION object. |
free_it | Specify whether free the object by calling free(3). |