MiniGUI API Reference (MiniGUI-Standalone)  v3.2.0
A mature and proven cross-platform GUI system for embedded and smart IoT devices
Data Structures | Macros | Typedefs | Functions
animation.h File Reference

Go to the source code of this file.

Data Structures

struct  _ANIMATIONFRAME
 
struct  _ANIMATION
 

Macros

#define CTRL_ANIMATION   ("Animation")
 
#define ANIMATION_OKAY   0
 
#define ANIMATION_ERR   1
 
#define ANS_AUTOLOOP   0x0001L
 Loop playing the animation automatically. More...
 
#define ANS_SCALED   0x0002L
 Scale the animation to the control size. More...
 
#define ANS_FITTOANI   0x0004L
 Resize the control to fit the animation. More...
 
#define ANS_WINBGC   0x0010L
 Use the background color of the window. More...
 
#define ANM_SETANIMATION   0xF110
 Sets the animation object for the control. More...
 
#define ANM_GETANIMATION   0xF111
 Gets the animation object of the control. More...
 
#define ANM_STARTPLAY   0xF112
 Indicates the control to start playing the animation. More...
 
#define ANM_PAUSE_RESUME   0xF113
 Indicates the control to pause/resume playing the animation. More...
 
#define ANM_STOPPLAY   0xF114
 Indicates the control to stop playing the animation. More...
 
#define ANNC_CLICKED   1
 Indicates the user has clicked the control. More...
 
#define ANNC_DBLCLK   2
 Indicates the user has double clicked the control. More...
 
#define ANNC_NOFRAME   3
 Indicates that there is no frame to play. More...
 

Typedefs

typedef struct _ANIMATIONFRAME ANIMATIONFRAME
 
typedef struct _ANIMATION ANIMATION
 

Functions

ANIMATIONCreateAnimationFromGIF89a (HDC hdc, MG_RWops *area)
 Creates an ANIMATION obeject from a GIF 89a data source. More...
 
MG_EXPORT ANIMATIONCreateAnimationFromGIF89aFile (HDC hdc, const char *file)
 Creates an ANIMATION obeject from a GIF 89a file. More...
 
MG_EXPORT ANIMATIONCreateAnimationFromGIF89aMem (HDC hdc, const void *mem, int size)
 Creates an ANIMATION obeject from a GIF 89a memory data. More...
 
MG_EXPORT void DestroyAnimation (ANIMATION *anim, BOOL free_it)
 Destories an ANIMATION object. More...
 

Detailed Description

Author
Wei Yongming vince.nosp@m.nt@m.nosp@m.inigu.nosp@m.i.or.nosp@m.g
Date
2002/01/06
   This file is part of MiniGUI, a mature cross-platform windowing 
   and Graphics User Interface (GUI) support system for embedded systems
   and smart IoT devices.

   Copyright (C) 2002~2018, Beijing FMSoft Technologies Co., Ltd.
   Copyright (C) 1998~2002, WEI Yongming

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.

   Or,

   As this program is a library, any link to this program must follow
   GNU General Public License version 3 (GPLv3). If you cannot accept
   GPLv3, you need to be licensed from FMSoft.

   If you have got a commercial license of this program, please use it
   under the terms and conditions of the commercial license.

   For more information about the commercial license, please refer to
   <http://www.minigui.com/en/about/licensing-policy/>.

Definition in file animation.h.