MiniGUI API Reference (MiniGUI-Threads)
v3.2.0
A mature and proven cross-platform GUI system for embedded and smart IoT devices
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Macros | |
#define | ANM_SETANIMATION 0xF110 |
Sets the animation object for the control. More... | |
#define | ANM_GETANIMATION 0xF111 |
Gets the animation object of the control. More... | |
#define | ANM_STARTPLAY 0xF112 |
Indicates the control to start playing the animation. More... | |
#define | ANM_PAUSE_RESUME 0xF113 |
Indicates the control to pause/resume playing the animation. More... | |
#define | ANM_STOPPLAY 0xF114 |
Indicates the control to stop playing the animation. More... | |
#define ANM_GETANIMATION 0xF111 |
Gets the animation object of the control.
An application can send ANM_GETANIMATION to retrive the animation object of a control.
Definition at line 287 of file animation.h.
#define ANM_PAUSE_RESUME 0xF113 |
Indicates the control to pause/resume playing the animation.
An application can send ANM_PAUSE_RESUME to an animation control to pause/resume playing the animation.
Definition at line 324 of file animation.h.
#define ANM_SETANIMATION 0xF110 |
Sets the animation object for the control.
An application can send ANM_SETANIMATION to set the animation object of a control.
Definition at line 270 of file animation.h.
#define ANM_STARTPLAY 0xF112 |
Indicates the control to start playing the animation.
The animation will not be played when create the control, an application should send ANM_STARTPLAY to an animation control to start playing the animation.
Definition at line 306 of file animation.h.
#define ANM_STOPPLAY 0xF114 |
Indicates the control to stop playing the animation.
An application can send ANM_STOPPLAY to an animation control to stop playing the animation. The control will display the first frame of the animation.
Definition at line 343 of file animation.h.