#define ANIMATION_ERR 1 |
Return values of ANIMATION control.
Definition at line 173 of file animation.h.
#define ANIMATION_OKAY 0 |
Return values of ANIMATION control.
Definition at line 171 of file animation.h.
#define CTRL_ANIMATION ("Animation") |
Control class name of ANIMATION control.
Definition at line 168 of file animation.h.
typedef struct _ANIMATION ANIMATION |
Animation structure
typedef struct _ANIMATIONFRAME ANIMATIONFRAME |
Animation frame structure.
Creates an ANIMATION obeject from a GIF 89a data source.
This function load a GIF 89a graphic from the data source area, and create an ANIMATION object from the GIF 89a data.
hdc | The dc will be used to create BITMAP object for the animation frame. | |
area | The data source. |
Creates an ANIMATION obeject from a GIF 89a file.
This function load a GIF 89a graphic from the file file, and create an ANIMATION object.
hdc | The dc will be used to create BITMAP object for the animation frame. | |
file | The file name. |
Creates an ANIMATION obeject from a GIF 89a memory data.
This function load a GIF 89a graphic from the memory mem which is size long and create an ANIMATION object from the GIF 89a data.
hdc | The dc will be used to create BITMAP object for the animation frame. | |
mem | The pointer to the memory. | |
size | The size of the memory. |
Destories an ANIMATION object.
This function destroies the ANIMATION object anim, and free it if free_it is TRUE.
anim | Pointer to the ANIMATION object. | |
free_it | Specify whether free the object by calling free(3). |